It's CPU limited which means you can max out most other settings except ray tracing on an older card like a GTX1070 at 1080p. For Crysis 1 remastered go for the PC version if you have a beefy processor. Crysis 1 and its remaster is a different story. Digital foundry can help you set up your graphics settings. I'd even recommend the PC version with a modest card like an RTX2060 super. You got both ray tracing and DLSS upscaling available with your RTX3080. If you got an RTX card then honestly go for the PC version. Me personally I'd prioritize a higher framerate and other graphical features. Maybe OP could make it work with a 30fps cap at 1080p or something. OP could probably enable ray tracing on his system but I can't guarantee a steady 60fps. Even Metro Exodus Enhanced Edition uses screen space shenanigans for reflections.ĭidn't OP say he has a GTX 1660 super? In this scenario OP is probably so limited by the graphics card OP might as well settle for the Ps4/Ps5 version. It's been pretty common for most games this upcoming generation. The devs said as such during their launch stream yesterday.Īlso note that the ray tracing solution is a hybrid solution that mainly traces objects but not necessarily particles. It's based on the Cryengine 3.0 and 3.5 but with newer features added like ray tracing and SVOGI. This current version of cryengine is a Frankenstein build. This means that you'll get a performance boost with the right hardware. The game can still interface with Vulkan so as to make use of hardware acceleration with compatible graphic cards. This means it doesn't require a ray tracing compatible card to run. The ray tracing features of the crysis remastered trilogy is hardware agnostic. When I first saw it was was like "where is PC?" My little brother has this type of setup. It's pretty neat but I can't guarantee that it's compatible with every game. Please note that you can set up your PS4 and PS5 with mouse and keyboard. It sounds like your computer is GPU limited, especially if it's 9th Gen i9 or higher.
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